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Oklahoma at a Glance
Gaming License: Yes
Non-Gaming License: Yes
Vendor License Exemptions Available: Yes
Temporary License: Yes
Ownership Disclosure Threshold: 5%
Institutional Investor Waiver: Yes
Fees: Contact
Tribe
State Gaming Lab: Private
Term of License: At Least 2 Years
Deadline to Reapply: Contact
Tribe
Political Contribution Restrictions: No

Absentee-Shawnee Gaming Commission

www.absenteeshawneetribe-nsn.gov
More Absentee-Shawnee Gaming Commission Info

Caddo Nation Gaming Commission

www.cnogc.net
More Caddo Nation Gaming Commission Info

Cherokee Nation Gaming Commission

www.cherokee.org
More Cherokee Nation Gaming Commission Info

Cheyenne and Arapaho Tribe of Oklahoma Gaming Commission

www.c-a-tribes.org
More Cheyenne and Arapaho Tribe of Oklahoma Gaming Commission Info

Chickasaw Nation Gaming Commission

www.chickasaw.net
More Chickasaw Nation Gaming Commission Info

Choctaw Nation of Oklahoma Gaming Commission

www.choctawnation.com/business/choctaw-nation-gaming-commission
More Choctaw Nation of Oklahoma Gaming Commission Info

Citizen Potawatomi Nation Gaming Commission

www.cpngc.org
More Citizen Potawatomi Nation Gaming Commission Info

Comanche Nation Gaming Commission

comanchegc.com
More Comanche Nation Gaming Commission Info

Delaware Nation Gaming Commission

www.delawarenation.com
(405) 247-2448
More Delaware Nation Gaming Commission Info

Eastern Shawnee Gaming Commission

www.estoo-nsn.gov
More Eastern Shawnee Gaming Commission Info

Fort Sill Apache Gaming Commission

www.fsagc.org
More Fort Sill Apache Gaming Commission Info

Iowa Tribe Gaming Commission

www.bahkhoje.com/government/gaming-commission
More Iowa Tribe Gaming Commission Info

Kaw Nation Gaming Commission

kawnation.com
More Kaw Nation Gaming Commission Info

Kickapoo Tribe of Oklahoma Gaming Commission

www.kickapootribeofoklahoma.com
More Kickapoo Tribe of Oklahoma Gaming Commission Info

Kiowa Tribe of Oklahoma Gaming Commission

www.kiowatribe.org
More Kiowa Tribe of Oklahoma Gaming Commission Info

Miami Tribe of Oklahoma Gaming Commission

www.miamination.com
More Miami Tribe of Oklahoma Gaming Commission Info

Modoc Tribe of Oklahoma Gaming Commission

www.modoctribe.net
More Modoc Tribe of Oklahoma Gaming Commission Info

Muscogee Creek Nation Office of Public Gaming

www.officeofpublicgaming.com
More Muscogee Creek Nation Office of Public Gaming Info

Osage Nation Gaming Commission

More Osage Nation Gaming Commission Info

Otoe-Missouria Tribe of Oklahoma Gaming Commission

www.omtribe.org/who-we-are-gaming-commission
More Otoe-Missouria Tribe of Oklahoma Gaming Commission Info

Ottawa Tribe of Oklahoma Gaming Commission

www.ottawatribe.org
More Ottawa Tribe of Oklahoma Gaming Commission Info

Pawnee Nation Gaming Commission

www.pawneenation.org
More Pawnee Nation Gaming Commission Info

Peoria Gaming Commission

www.peoriatribe.com
More Peoria Gaming Commission Info

Ponca Gaming Commission

ponca.com
More Ponca Gaming Commission Info

Quapaw Tribal Gaming Agency

www.quapawtribe.com
More Quapaw Tribal Gaming Agency Info

Sac and Fox Nation Tribal Gaming Commission

www.sacandfoxnation-nsn.gov
More Sac and Fox Nation Tribal Gaming Commission Info

Seminole Nation Gaming Agency

www.sngaok.com
More Seminole Nation Gaming Agency Info

Seneca Cayuga Business Committee

www.sctribe.com
More Seneca Cayuga Business Committee Info

Thlopthlocco Tribal Gaming Commission

www.tttown.org/gaming.html
More Thlopthlocco Tribal Gaming Commission Info

Tonkawa Tribal Gaming Commission

www.tonkawatribe.com
More Tonkawa Tribal Gaming Commission Info

Wichita & Affiliated Tribes Gaming Commission

www.wichitatribe.com
More Wichita & Affiliated Tribes Gaming Commission Info

Wyandotte Tribe of Oklahoma Tribal Gaming Commission

www.wyandotte-nation.org
More Wyandotte Tribe of Oklahoma Tribal Gaming Commission Info

Oklahoma Gaming Supplier Regulatory Overview


Introduction

Oklahoma currently only offers tribal gaming. The state does not license entities in relation to tribal gaming; all licensing occurs through the individual tribal gaming commission with which the entity is conducting business.1 According to the American Gaming Association’s 2011 State of the States, Oklahoma has a total of 107 tribal gaming establishments with tribes offering both Class II and Class III gaming. Of these tribes, 56 currently have gaming-related compacts with the state of Oklahoma for Class III, pari-mutuel, and/or off-track betting.2

Class II Gaming

Tribes offering Class II gaming, typically in the form of bingo, may establish gaming rules and regulations solely through their tribal gaming commission and without the intervention of the state.3 Class II gaming must, however, be in accordance with National Indian Gaming Commission (“NIGC”) rules and federal law.4

In connection with each tribe’s self-regulation of Class II gaming, the NIGC requires all gaming-related ordinances and regulations to be approved by the NIGC prior to their implementation.5

Although the NIGC has put forth rules regarding the licensure of key facility management personnel and the establishment of certain management contracts, the rules do not put forth a system for vendor or supplier licensing. These requirements are established solely by the tribe with the approval of the NIGC.

Class II gaming machines, however, must meet the technical standards required by 25 C.F.R. § 547 et seq.6 As a general point, Class II machines are “electronic, computer, or other technological aids” for the conduct of Class II games.7 For purposes of the Model Tribal Gaming Compact, “electronic bonanza style bingo games,” defined as games “played in an electronic environment in which some or all of the numbers or symbols are drawn or electronically determined before the electronic bingo cards for that game are sold,” are controlled by the compact and are not exclusively under the regulation of the tribal commission.8

Class III Gaming

Each tribe offering Class III games operates in accordance with an individual compact negotiated between the tribe and the state government. There are currently 33 tribes in Oklahoma that have executed a tribal gaming compact that authorizes Class III gaming.9 Oklahoma does, however, maintain a model compact with tribes operating Class III gaming equipment, the Model Tribal Gaming Compact. Consequently, compact provisions regarding licensing are rather uniform across all Oklahoma tribes offering these types of games.10 However, individual tribes may add additional considerations to the licensing process through their individual tribal government. The following information is taken from the model Oklahoma compact.

Entity Licensing

According to the Model Tribal Gaming Compact, those entities offering goods or services equal to or greater than $25,000 or “games, or parts, maintenance in connection therewith to the tribe or enterprise at any time or in any amount” must be licensed by the tribe.11

1. Duration and Fees

Licenses and license renewals are issued for a period of at least two years.12 Application and licensing fees are not specified under the model compact and, therefore, are established independently by the tribe.

In addition to the entity and principal requirements discussed above, the Model Tribal Gaming Compact states that if any entity “is to receive any fee or other payment based on the revenues or profits of the enterprise,” then the tribal gaming commission may take into account whether the payment arrangement is “fair in light of market conditions and practices” when reviewing a licensing application.13

2. Application

Entities must provide the following information and documentation to the tribal gaming commission in accordance with the tribal compact:

1. Whether the applicant has ever been convicted of any felony or gaming-related offense;
2. Whether the applicant has knowingly and willfully provided false material, statements, or information on his or her employment application; and
3. Whether the applicant is a person whose prior activities, criminal record, reputation, habits, or associations pose a threat to the public interest or to the effective regulation and control of the conduct of games, the business of gaming, or the financial arrangements related to gaming.14

Principal Licensing

Principals of a licensed entity must also submit to background investigations. Principals are defined as “with respect to any entity, its sole proprietor or any partner, trustee, beneficiary or shareholder holding five percent (5%) or more of its beneficial or controlling ownership, either directly or indirectly, or any officer, director, principal management employee, or key employee thereof.”15 Tribes may choose if a principal is licensed in his or her own name or the principal’s license is tied to the entity’s license.16

1. Duration and Fees

The Model Tribal Gaming Compact does not indicate a specific duration or fees associated with a principal licensing application. Therefore, each individual tribe may establish individual durations and fees associated with principal licenses.

2. Application

Principals must provide the following information and documentation in accordance with the Model Tribal Gaming Compact:

1. Identity information;
2. Social security number;
3. Date and place of birth;
4. Residential addresses, past five years;
5. Employment history, past five years;
6. Driver’s license number;
7. A list of all gaming licenses issued and details regarding any disciplinary charges filed in connection with gaming licenses;
8. All criminal arrests and proceedings, not including minor traffic offenses;
9. A set of fingerprints;
10. Current photograph; and
11. Military service history.17

Class III Gaming Machine Technical Requirements

Any game that is an “electronic bonanza-style bingo game, an electronic instant bingo game or an electronic amusement game” must first be certified by an independent testing laboratory and the tribal gaming commission prior to its being put into use.18 Specific technical standards are set out in the State-Tribal Gaming Act, and codified at Title 3A, Section 269 et seq. of the Oklahoma code, and include standards for user interfaces, interlinking, gaming terminals, and other items.
1See Oklahoma Office of State Finance Gaming Compliance Unit website, 'Frequently Asked Questions,' www.ok.gov/OGC/Frequently_Asked_Questions/index.html.
2See Oklahoma Indian Affairs Commission website, 'Compacts, Contracts, and Agreements,' 'www.ok.gov/oiac/Compacts,_Contracts,_and Agreements/index.html#gaming.
3See 25 C.F.R. § 518 et seq.
4See 25 U.S.C. § 2704 et seq.
5See 25 C.F.R. § 522 et seq. Note that this section also applies to all Class III gaming regulations.
6For the language of this section, please follow the following link provided by the NIGC: www.nigc.gov/LinkClick.aspx?link=NIGC+Uploads%2flawsregulations%2fcommissionregulations%2fSEC.547.pdf&tabid=104&mid=761.
725 C.F.R. § 547.1.
8Oklahoma Model Tribal Gaming Compact, Pt. 3(11). See also Id. at Pt. 4(A).
9For a list of tribes maintaining a tribal gaming compact with the state, please refer to the list posted on the state’s Gaming Compliance Unit’s website at www.ok.gov/OGC/Compacted_Tribes/index.html.
10The Model Tribal Gaming Compact, in its entirety, is contained in the State-Tribal Gaming Act. See 3A O.S. § 281 et seq.
11Oklahoma Model Tribal Gaming Compact, Pt. 10(B)(1).
12Oklahoma Model Tribal Gaming Compact, Pt. 10(B)(5).
13Oklahoma Model Tribal Gaming Compact, Pt. 10(B)(8).
14Oklahoma Model Tribal Gaming Compact, Pt.10(A)(6). See also Id. at Pt. 10(B)(3).
15Oklahoma Model Tribal Gaming Compact, Pt. 3(21).
16Oklahoma Model Tribal Gaming Compact, Pt. 10(4).
17Oklahoma Model Tribal Gaming Compact, Pt. 10(A)(3)(a)-(k). See also Id. at Pt. 10(B)(3).
18Oklahoma Model Tribal Gaming Compact, Pt. 4(B).

This article is provided by Regulatory Management Counselors, P.C. For information about the services they provide please visit our information on gaming licensing and compliance advisors.